Collect gems, buy cards that build toward points. Splendor-style. First to the target score wins.
🎲
Board race
Move tokens along a track. Draw cards that push, pull, freeze, or send players back. Heroes race a threat to the finish.
Gems
Rename or recolor the five resources.
Cards
Each card costs gems, gives a permanent discount on one gem, and is worth points.
Rules
Pause tokens = a built-in "it's okay to slow down and rethink."
Player names
Theme
Tap any space on the track below to mark it special (a color + short label, like a shortcut or a hazard).
Tokens
Heroes race to the finish together. A Threat sends any hero it lands on or passes back to start. This is what made your Voldemort game cooperative.
Cards
The deck drives the drama — accio (pull forward), petrificus (freeze), crucio (back to start), and plain moves.
Rules
Turn order: each player rolls/draws and picks a hero to apply it to, then the threat auto-runs. Set “heroes needed” to 0 = ALL heroes must finish. In die mode the threat rolls too; in deck mode it steps forward by the number above.
Save & share this game
Save your build to work on it next session, or share it so your client can play it at home. Exporting gives you a code you can copy, plus a downloadable file.
Not started yet
No game running
Go to Build, pick a game type, and tap “Start / restart game”.